Rocket Rings

I collaborated with a team of industrial designers, developers, and PMs to bring the concept to life.

I led early concepting, wireframes, and visual assets, shaping how the game looked and felt from prototype through testing. I was closely involved in playtesting and iteration - adjusting UX, onboarding cues, and gameplay balance based on how real people actually played.

WHAT I DID

WHAT I DID

Concepting
Wireframing
High Fidelity Mockups
Game Testing

Concepting
Wireframing
High Fidelity Mockups
Game Testing