Smash beam

Conceived, designed and independently built Smashbeam, an original mobile game created using the no-code platform Buildbox. The project received funding from Screen Victoria and was featured by Apple in New Games We Love. Smashbeam was also selected for testing by mobile game publisher Voodoo, although the company ultimately chose not to proceed with publication. I developed the game from the initial concept through to character design, visual direction, interface, animation, gameplay and release.

WHAT I DID

WHAT I DID

Concept, character design, visual direction, interface, animation, gameplay and release.

Concept, character design, visual direction, interface, animation, gameplay and release.